Red versus Blue

Hello again from the Lucky Developer of the Week! My name is Igor, and I lead design for Nuclear Dawn. Many try their hand at the noble art of game design, and I was blessed with the chance to find out how much hard work designing a game actually is.

Nuclear Dawn is an incredibly rewarding project, and over the past months and years, it definitely gave everyone involved in its design the chance to stretch their creative muscles. The end result was a complex, believable game world that will resonate powerfully with players as they prowl the savage landscapes that might have once been their very home cities.

This game is as much as labour of love as it is a commercial project, and we took particular care in ensuring that nothing suffers from cookie cutter syndrome, and that every aspect of gameplay is presented in a fresh way that will hopefully appeal to all the players who are tired of playing World War II shooters. The design of the two main factions is indicative of that passion turned philosophy: the Consortium and the Empire are not just a blue and red side to pick in your average shooter, but rather two completely opposing sides of humanity after the holocaust, and their history, structure and organization will reflect in the way that you interact with the game.

You can read the full blog story over here.