On Post-Cataclysmic Economy

Nuclear Dawn’s RTS gameplay gives would-be post-apocalyptic commanders the possibility of developing, manufacturing and deploying an impressive arsenal, a full array of base structures, and a full complement of player-controllable vehicles.

No commander, no matter how rousing their speeches, or how righteous their cause, is going to go far without acquiring resource points, which provide the raw materials and extra juice to research and produce, repair and rebuild, clone and deploy just about anything in-game, from players to structures and vehicles. Without resources, commanders are just players with a god complex and a shiny badge.

Only soldiers can capture resources, which come in three flavours, and provide different levels resource points per second.

 

First off are tertiary resource points. These small pieces of surviving pre-Dawn equipment that serve as geothermal power sources, and are scattered all over the game maps. Each map will contain a fair number of tertiary resource points, and each can be captured by a single soldier, and they will be in typically easily defendable areas, such as isolated rooms and narrow passages. Tertiary points are not worth a lot of resources, but they do come in enough quantities to make up for their relative lack of individual value.

The next step up the resource production ladder are, unsurprisingly, secondary resource points. Typically larger, and harder to capture than their tertiary cousins, secondary resource points provide substantial amounts of resources – enough that losing a single one will be a blow to the faction’s economy. They are harder to capture, as they require more manpower and a longer time to completely control, and they also are usually harder to defend, as they will be found in open industrial areas, which soldiers will have to patrol together in order to be effective.

 

Tertiary and secondary points together account for roughly 50% of the resource production of a level. The other 50% is provided by the mighty primary resource points. Deeply tied into the history and nature of each map, primary resource points are buildings, structures and pre-Dawn technologies that require an organized squad to effectively capture and hold.

As an integral part of the landscape, primary resource points are easily accessible, which means that an attacking force will have several ways in and out of the site, and that constant vigilance and fortification are key to keep on controlling them.
As well as providing an impressive amount of resources, primary points also unlock special level-based weapons that provide a powerful edge in combat, against a trade-off for their resource production.

 

For example, in New York, the primary resource point is a fortified computer room in the basement of the Empire State Building, which controls a powerful orbital cannon. Controlling the resource point places the obital cannon under player control, allowing the commander to blast their enemies from the leaden skies, provided they don’t mind losing a considerable percentage of their resources while the cannon’s targeting computers triangulate the next trajectory.

With three types of resource points, and true weapons of absolute destruction, Nuclear Dawn commanders will have the power to decide the destiny of their factions first hand, by dedicating most of their forces to capturing and controlling the main resources, or by collecting enough secondary and tertiary points to fight back against the player that does. Are you ready to start counting beans?

Original post on our Nuclear Dawn Blog.

Caveman Bob

300.000 years before the Nuclear Dawn… Bob was hungry. Interwave’s first foray into casual gaming pits players against the most primal of desires, as they help navigate Bob through four unique, distinct, hand-painted landscapes.

Bob runs, jumps, slides, stumbles, and rages through the levels, which feature endless playability, challenging ‘Cave Trek’ and hunger survival modes, scoreboards and OpenFeint integration to show off your achievements and best runs.

Stay tuned for more information and previews, and keep your thumbs well trained – the fastest, fiercest tapfest of all ages is about to start.

Upcoming downtimes!

Ladies and gentlemen, It’s that time of the year, and we’re feeling the need for speed again. There will be a scheduled service outage on Friday the 8th, after 16:00Hrs CET.

Please bear with us until we migrate all our servers to a new data centre, to offer you even speedier sites and downloads!

The Gameservers will still be available in this period!

Thank you for your patience!
The InterWave and TechConnect team

Happy New Year

On behalf of everyone at Interwave, we would like to wish you all a happy holiday season, and send a special greeting your way, just to say thank you to all Nuclear Dawn fans for your patience and dedication.

Do hold your breath, 2010 is going to be NUCLEAR.