A Fresh Wave of Updates

Since the last time you heard from us was last year, we thought we’d reassure you all that we’re still alive and doing well. That is funny because the last update was only a few weeks ago, but in 2012, see?

Dark Matter development progresses at a great pace, as core systems are locked into place, inadequate voice-over artists are disposed of, and game pacing and atmosphere come together in their own mixture that is quite refreshingly pant-soiling.

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We have more information on the update over here at the Dark Matter website, click through for exclusive images of our new training level!

Nuclear Dawn, for its part, is slated to get a new map in the coming days. “Coast” is the second place entry in last year’s mapping contest, by Lewis “KIPPER” Brooks. Our lead level designer has been working to fine-tune the map so that it generally fits in with our performance and quality guidelines, and he’s almost done.

Loosely inspired by California, except in a more desolate, post-apocalyptic way, Coast features sun, beaches, close interior combat and massive doses of collateral property damage in mega malls. After a brutal regime of occluders and area portals, Coast performs right up there with the best Nuclear Dawn maps, and should provide a healthy dose of Downtown-sized fun.

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Coast is currently slated for release by the end of this week, so keep your eyes peeled on your Nuclear Dawn installs!

Also we have refreshed the Community Forums with full Steam Profile Integration and lots more goodies so if you have questions or just wanna have a chat with our staff or community go over to the brand new forums over here.

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