A mate of Einstein’s had a thing for cats. He once proposed that under specific conditions, a cat locked up in a box could be considered as being both alive and dead at the same time.
Nuclear Dawn 2 is a little bit like that. In a recent Reddit AMA, we stated that we’re considering working on a sequel to Nuclear Dawn. This was enough to flood the internet with reports on the ‘announcement’ for an ND sequel.
The rumours of Nuclear Dawn’s sequel are currently terminally premature. We are not working on a Nuclear Dawn sequel, yet.
To set the record straight, there could be no InterWave without Nuclear Dawn. ND was our first major project, an idealistic salvo at modern shooters that boldly showed it could, just like that little engine. Such a labour of love cannot be abandoned, and we are at some point in the future going to revisit Nuclear Dawn, and shape a sequel to shame all sequels for our baby, but only when we’re ready.
One thing that Nuclear Dawn taught us is that if you’re going to bite off more than you can chew, you better do so with a tried and tested team that won’t break apart at the seams when the going gets heavy, and as anyone who’s ever been involved in game development knows, the going gets pretty damn heavy just when you need your best faculties at their sharpest.
Right now, we’re focusing on building a team worthy of our ambition and reckless dreams, through work on smaller, more focused projects. Dark Matter is one such project. It’s completely unrelated to Nuclear Dawn in both form and game style, though it does pay homage to the universe and IP. We can’t discuss much about it yet as it’s barely in its first two months of prototyping, but it already shows a lot of potential.
We are building a strong, unbreakable core team so that when it comes to battling giants perched on top of windmills, with not enough stones in our slingshot, at least we won’t be eyeing each other for lunch.
Fear not, we’re not going to leave Nuclear Dawn fans without support, as we continue to roll out major updates that keep bringing more and more to the game, based both on player feedback and on our initial designs.
One such update was just released, and the reaction was heart warming – so many of you picked up Nuclear Dawn and kept playing that we’ve been thoroughly invigorated, and expanded our plans for continued Nuclear Dawn support for the foreseeable future.
Coming soon to a post-apocalyptic wasteland near you is a level cap increase, more class options, some core tweaks to player-initiated unlocks, and destructible, faction-build obstacles, just because there’s nothing like watching waves of powerless enemies crash against your defences and succumb to your weapons fire.
Until we’re ready, Nuclear Dawn will be very much like that famous quantum cat that’s both there and not there at the same time, just waiting for a brave observer to open the box and find out what’s what. Of course, we feel that much as the cat will be both alive and angry, Nuclear Dawn 2 will come out swinging.