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Credits

This section is dedicated to the people who played a role in bringing Insurgency from concept to reality, developing the free mod currently available on Steam.

Development and Production

  • Jeff "Jaboo224" Johnson - Art Lead
  • Adam "Asphodel" Labbe - Lead Senior Programmer
  • Kurt "Bluestrike" Stassen - Senior Level Designer
  • Alex "Endless" Kontinis - Project Lead
  • Pablo "Dr. Spielmann" Dopico - Project Lead
  • Chris "2d-Chris" Kay – Level Designer
  • Thiago "Minotaur0" Klafke - Level Designer
  • Jared "Huck" - Compiler - 3D Models
  • Aleks "Des" Katunar - Video Editor
  • Daniel "DannyCoy" Conroy - Prop Artist
  • Luke "Stringed Evil" Hatton - Lead Sound Engineer
  • Kenan Palangich - Sound Engineer
  • Joe "BugCutt" Forte - Programmer
  • Jeroen "Xanthi" van Werkhoven - Mapping & Environment Art
  • James "JamesM" Moore - Animator
  • Will "xENO" Ewing - Release Engineer
  • Mitchell "Engineer" Keesee - Sound Engineer
  • Sturlasson "Skjalg" Mæhre - Level Designer
  • Jamie "JLea" Lea-Baran - Level Designer
  • Marc "Moroes" Bidoul - Level Designer
  • Matt "CrazyMatt" Fagan - Character Modeler
  • Chris "The End" Gutierrez - Compiler
  • Mark "Splinter" Ferguson - Weapon / Character Textures
  • Michiel "Viper" Beenen - Associate Producer & Marketing
  • Matthew "Schmung" Carter - Weapon Models
  • Brian "Jesusfood" Flockhart - Concept Artist
  • Peter "Pete" Conneely - Weapon Models & Textures
  • Jeremy Blum - Project Lead
  • Douglas "Skybex" Hamilton - Senior Level Designer
  • Louka "Louti" Outrebon - Lead Programmer
  • Matthias "Steppenwolf" Schmidt - Mapping
  • James "Pongles" Mansfield - Lead Programmer
  • Jay "OpticalSnare" Lindsay - Lead Sound Designer
  • Joey "Erratic" Adey - Mapping and Environment Art
  • Jon "Jonny Phive" Hickenbottom – Level Designer
  • Rick_D - Prop Modeler
  • Andrew "Argyll" Spearin – Project Lead
  • James "DarkNemisis" Cantrell - Weapon Textures
  • Jethro "deathz0rz" Beekman - Programmer
  • Oliver "dux" Hobbs - Mapping
  • Mark Eaton - Artist
  • Simon "nooba" Burford - Mapping
  • Michael "Majoris" Majoris - Level Designer
  • Lasse "spine" Olsen - Map and Character Textures
  • Lasse "st0lve" Pedersen - Environment Artist
  • Alex "strykerwolf" Wright - Weapon Animations
  • Guillaume "DelaZ" Goddeeris - Public Relations
  • Rob "object" Graff - Web Administration
  • Erling "EKS" Sæterdal - Programmer
  • Daniel "Spanks" McClelland - Animator
  • Xon "TwinkeMasta" Lu - Weapon Models & Textures
  • Xavier "Ailix" Le Guen - Models & Textures
  • Gustav "union" Lundwall - Environment Art
  • Thomas "TomR" Reyneri - Character Animator
  • Rellik Remag - Lead Tester - North America
  • Brian "Tox2" Schneider - QA Tester North America
  • Broadsword - Public Forum Administrator

Contributors

  • Back-Slash
  • bahamut0013
  • Blue2k
  • Chase
  • Crazer
  • Day
  • Dennis
  • DooVoo
  • enin
  • Evert
  • Flaterectomy
  • FMPONE
  • Highlander
  • hybrid11
  • Imperator
  • InFraReD
  • Masako
  • Mercatorn
  • Nokia
  • Ooghijmiqtxxxa
  • Pericolos0
  • PhilipK
  • Polygon
  • Postman778
  • Seth
  • Soulescape
  • Speculator
  • Spence
  • Spydr
  • Squad
  • TeddyBear
  • Venom908
  • Zazi
  • Swado
  • Brutal
  • Jenz
  • Macky
  • Mox
  • Pow89
  • Reko
  • smjustice
  • Striff
  • Root
  • Bluewolf
  • LimaKilo
  • Object
  • Hipsh0t
  • geno

Special thanks to...

  • Phil Reyneri
  • davew
  • Excellence
  • Grimes
  • Jay Lindsay
  • JBowles
  • Model_14
  • OpticHelix
  • Priest
  • Pytagoras
  • Ralfst3r
  • Shockwave
  • Sphincter
  • Stukov
  • Squirelly
  • Tolchok
  • Xtr33m3
  • Zachariah
  • IGN
  • Planet Half Life
  • SteamFriends/GameConnect.net
  • ModDB
  • Trinity Gaming

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