This section is dedicated to the people who played a role in bringing Insurgency from concept to reality, developing the free mod currently available on Steam.
Development and Production
Jeff "Jaboo224" Johnson - Art Lead
Adam "Asphodel" Labbe - Lead Senior Programmer
Kurt "Bluestrike" Stassen - Senior Level Designer
Alex "Endless" Kontinis - Project Lead
Pablo "Dr. Spielmann" Dopico - Project Lead
Chris "2d-Chris" Kay – Level Designer
Thiago "Minotaur0" Klafke - Level Designer
Jared "Huck" - Compiler - 3D Models
Aleks "Des" Katunar - Video Editor
Daniel "DannyCoy" Conroy - Prop Artist
Luke "Stringed Evil" Hatton - Lead Sound Engineer
Kenan Palangich - Sound Engineer
Joe "BugCutt" Forte - Programmer
Jeroen "Xanthi" van Werkhoven - Mapping & Environment Art
James "JamesM" Moore - Animator
Will "xENO" Ewing - Release Engineer
Mitchell "Engineer" Keesee - Sound Engineer
Sturlasson "Skjalg" Mæhre - Level Designer
Jamie "JLea" Lea-Baran - Level Designer
Marc "Moroes" Bidoul - Level Designer
Matt "CrazyMatt" Fagan - Character Modeler
Chris "The End" Gutierrez - Compiler
Mark "Splinter" Ferguson - Weapon / Character Textures